using System;

namespace UnityTest
{
	public class IntComparer : ComparerBaseGeneric<int>
	{
		public enum CompareType
		{
			Equal,
			NotEqual,
			Greater,
			GreaterOrEqual,
			Less,
			LessOrEqual
		};

		public CompareType compareType;

		protected override bool Compare (int a, int b)
		{
			switch (compareType)
			{
				case CompareType.Equal:
					return a == b;
				case CompareType.NotEqual:
					return a != b;
				case CompareType.Greater:
					return a > b;
				case CompareType.GreaterOrEqual:
					return a >= b;
				case CompareType.Less:
					return a < b;
				case CompareType.LessOrEqual:
					return a <= b;
			}
			throw new Exception ();
		}
	}
}
